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ABOUT ME!

This is the page where you can find info all about who I am, my professional and educational background and the stuff that interest me outside of Game Dev!

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Hello!

My name is Jack Maddigan and I am from the Greater Toronto Area (GTA) in Ontario, Canada. I have been working professionally as a Game Developer for nearly Four years (since early 2022), having graduated from Niagara College's Game Development program in the Spring of 2020.

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I began as a 3D Artist in school; creating game props and building environments inspired by my favourite Indie and AAA franchises; but have since pivoted to a more programming-oriented role, with side-quests of technical and UI art implementation. Make no mistake though, when I get the chance to world build, I take it; it's still one of my most favourite things to do as part of my job!

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I have enjoyed video games since I was child, with them having forged core memories for me; from the Gameboy and Windows XP days, all the way to the Wii era and beyond. Near the end of High School, I  took a spur-of-the-moment leap into Game Development; being initially indecisive between programming, and computer engineering as a post-secondary career path. It surely did not disappoint!

 

I now desire to make cool games that make others feel the same way that I did when I was a kid; regardless of age. I am always up for a challenge and enjoy solving problems, if it means making something both I and others will find super cool. I do my best when I can rally with the members of my team, and I hope to join yours, to make a kick-ass product!

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Things that Interest Me!

I am a big fan of classic Nintendo, and like to collect historic and other interesting or unique pieces from the company that shaped a large portion of my childhood!
 

I am also really into Space and Space Travel, with the possibility of expanding human consciousness to other planets in our universe. On the flipside, I think flamethrowers and cars are pretty neat!
 

I really enjoy model railroading, and I am part of a club which travels to other towns; to combine our pool of layout modules with other clubs', to create massive displays for multiple-day events!

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I previously played Ice Hockey for 5 years, and as mentioned prior, I am from the Greater Toronto Area, so I am unfortunately a Maple Leafs fan.  ノ(ಠ_ಠノ)

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My Toolbox

I currently specialize in Unity Engine, which I have been using since 2017. I have used it in all my games work, from personal projects and Game Jams, to my most recent industry title.

 

I am versed in skills from level building, keyframe animation and light technical art, to construction and implementation of core game systems via script, as well as custom UI building and programming.

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Almost all of my code has been done through C# in Microsoft Visual Studio, which I have been coding with  since the latter end of 2015; starting with Game Maker Studio.

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All assets and environments I have previously had a hand in making, have all been modeled, UV-Unwrapped and animated using 3D Studio MAX, with some help from Blender. All texture work was done using Substance Library, with support from Photoshop.

 

 

 

 

I am setting my sights next on learning Unreal Engine 5, and refreshing my knowledge of C++, to unlock flexibility with regards to programming and engines.

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