This is a representation of my best work, from 2017 to present day. All work was modeled in 3D Studio Max, with texturing done Substance Painter & Adobe Photoshop. Some pieces have been implemented into Unity with full functionality, though behavioural programming is not my own.
My art is typically stylized, but I am also capable of semi-realism. I enjoy modelling in styles that compliment those used by studios which pique my interest; so be on the lookout for references you recognize!
Demo Reel Music Credit: Benji-G on Newgrounds
Work-in-progress models can be found on my Sketchfab Page